Unity cloud build android
- #UNITY CLOUD BUILD ANDROID APK#
- #UNITY CLOUD BUILD ANDROID UPDATE#
- #UNITY CLOUD BUILD ANDROID ANDROID#
Now if you build again, you should see your APK or iPA will fill the version code or build number with Unity Cloud Build’s build number. Go to your Unity Cloud Build console > Cloud Build > Config > Advanced Settings and put the value “AutoIncrementVersionCodeInCloudBuild.PreExport” in PreExport Method Name. Next, you need to tell Unity Cloud Build to run the PreExport method.
Connect your Unity Cloud Build Project to your Remote Repository. Organization: Click on the Drop Down menu and select your user name. Cloud Build will ask you to pick a name for your project, as well as the organization it will belong to. You may refer to the Github repo for complete scripts. On the Cloud Build home page, click on Add New. This is very important if you wish to build the game in your local machine too. You will notice that I wrap the whole function with #if UNITY_CLOUD_BUILD because the BuildManifestObject can only access in Unity Cloud Build. String buildNumber = manifest.GetValue("buildNumber", "0") ĭebug.LogWarning("Setting build number to " + buildNumber) Luckily, you can use PreExport( manifest) method to make some modification before Unity export the build.įirst, create a file in Asset > Editor > AutoIncrementVersionCodeInCloudBuild.cs and put the following code in the script public class AutoIncrementVersionCodeInCloudBuild : MonoBehaviour
#UNITY CLOUD BUILD ANDROID ANDROID#
I think many of you already know that if you set Android version code to 0 in PlayerSettings, Unity will help to populate the version code with “build number” from the Unity Cloud Build. If you have a same nightmare, don’t worry, i have a solution for you.
#UNITY CLOUD BUILD ANDROID UPDATE#
default- ios/ Assets/ spine- unity/ Editor/ Skeleton Data Asset Inspector.Did you ever have an experience where you automate the build of your games with Unity Cloud Build, but eventually you realise that you forgot to update the build number for iOS and version code for Android? Then, you have to edit the PlayerSettings and wait for the build again…. RepopulateWarnings () in / B U I L D_ P A T H/ mr_tactic. cs: 454)ġ04: Null Reference Exception: Object reference not set to an instance of an objectġ05: at Skeleton Data Asset Inspector. cs: 466ġ00: Error reading atlas file for atlas asset: mag_mouse _Atlasġ01: Error reading atlas file for atlas asset: armor_mouse_Atlasġ02: Error reading atlas file for atlas asset: armor_mouse_Atlasġ03: Skeleton Data Asset Inspector: RepopulateWarnings() ( at Assets/ spine- unity/ Editor/ Skeleton Data Asset Inspector.
default- ios/ Assets/ spine- unity/ Editor/ Skeleton Data Asset Inspector. cs: 454)ĩ8: Null Reference Exception: Object reference not set to an instance of an objectĩ9: at Skeleton Data Asset Inspector. W A R N I N G: P V R T C texture format is not supported, decompressing textureĨ2: W A R N I N G: P V R T C texture format is not supported, decompressing textureĨ3: W A R N I N G: P V R T C texture format is not supported, decompressing textureĨ4: W A R N I N G: P V R T C texture format is not supported, decompressing textureĨ5: W A R N I N G: Shader Unsupported: 'Spine/Skeleton' - Pass '' has no vertex shaderĨ6: W A R N I N G: Shader Unsupported: 'Spine/Skeleton' - Pass '' has no vertex shaderĨ7: W A R N I N G: Shader Unsupported: 'Spine/Skeleton' - Setting to default shader.Ĩ8: W A R N I N G: Shader Unsupported: 'Spine/HiddenPass' - Pass '' has no vertex shaderĨ9: W A R N I N G: Shader Unsupported: 'Spine/HiddenPass' - Setting to default shader.ĩ0: W A R N I N G: Shader Unsupported: 'Spine/Skeleton Lit' - Pass '' has no vertex shaderĩ1: W A R N I N G: Shader Unsupported: 'Spine/Skeleton Lit' - Pass '' has no vertex shaderĩ2: W A R N I N G: Shader Unsupported: 'Spine/Skeleton Lit' - Setting to default shader.ĩ3: W A R N I N G: P V R T C texture format is not supported, decompressing textureĩ4: W A R N I N G: P V R T C texture format is not supported, decompressing textureĩ5: Error reading atlas file for atlas asset: mag_mouse _Atlasĩ6: Error reading atlas file for atlas asset: mag_mouse _Atlasĩ7: Skeleton Data Asset Inspector: RepopulateWarnings() ( at Assets/ spine- unity/ Editor/ Skeleton Data Asset Inspector.